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▶One hour, one vault, your kitchen table: a printable escape room the 9-year-old and the grown-ups can play together.
A game night the 9-year-old and the grown-ups can play together, with no answer envelope waiting to spoil the ending.
A game night the 9-year-old and the grown-ups can play together, with no answer envelope waiting to spoil the ending.
Professor Hazel Sprocket has flown off in her hot-air balloon and locked her greatest invention in her vault, and your team has one hour to open it. The Inventor's Vault tells one story at three levels, 12 locks in each, and comes with a Game Master app that checks every answer offline, holds 108 hints, three for every lock, and keeps the ending locked until the final answer opens it. Scissors have just two jobs, the Shredded Letter and the Punch Card's rings, and setup takes about 10 minutes. Every level was solved start to finish in blind testing.
Junior is written for ages 8 to 11 with a grown-up nearby, Teen for 12 and up, and Expert for adults who like a twist in every room. Each level has its own answers, so a family can play again at the next level.
There is no answer envelope. The app stores the answers only as scrambled codes and keeps the ending locked until the final answer opens it, so a peek inside the file spoils nothing.
Tock the owl gives a nudge, then a hint, then the answer only when you ask for it. Every hint is counted on the results screen, with an optional time penalty for a race.
Scissors have exactly two jobs: cutting the Shredded Letter into strips (4 straight cuts at Junior, 5 at Teen, 8 at Expert) and cutting the small rings out of the Punch Card, which a grown-up does at Junior. No other page is cut or trimmed, and every Player Pack also comes in an ink-light black-and-white edition.
The app is the game master, so the grown-up who sets it up can play too. 1 to 8 players a team, or a race for 2 to 4 teams on one device, and no internet needed to play.
Print one level's 14 page Player Pack per team, single-sided at 100%, in color or black and white.
Label four envelopes from the Host Guide and sort the pages by its print list: the Mission Brief stays on the table and the Vault Door page goes in Envelope 4. Setup takes about 10 minutes.
Open the Game Master app on the same level, read the mission aloud and start the clock. Solve, cut, fold and type the answers; ask Tock when stuck.
Once locks 10 and 11 are open, the Vault Door wakes up. The right final answer plays the secret ending and a results screen with your escape time and hints used.
Many printable escape rooms come at one difficulty, check answers with an envelope or a web form, and hand the host the job of referee. The Inventor's Vault tells one story at three levels, each with its own puzzles and answers, so the same game fits a 9-year-old and a table of adults. Its Game Master app checks every answer offline, gives three-step hints, runs the clock and a team race, and keeps the ending locked until it is earned, so the grown-up can play too. Its scissors have just two jobs, every Player Pack comes in an ink-light edition, and every level was solved start to finish in blind testing.
As soon as your order is complete you get instant access to download the ZIP: the Player Packs, Host Guide, Hint Cards and Party Extras on US Letter and A4, the Game Master app with its install card, a two page Quick-Start PDF and a START-HERE file. Start with the Quick-Start guide and the free video walkthrough. Nothing ships: you print at home.
One ZIP, instant download. Print the PDFs at home, single-sided at 100% (Actual size), on US Letter or A4. On a computer, double-click the Game Master app and it opens in your web browser with no internet needed. On a phone or tablet, install it once with INSTALL-AS-AN-APP.txt from the download and it runs offline after that; a file preview such as the iPhone Files app cannot run it. The Party Extras fill in Adobe Acrobat Reader and most browsers. No Canva and no account.
22 files in one ZIP: 18 PDFs (the Player Packs, Host Guide, Hint Cards and Party Extras, each on US Letter and on A4), the Game Master app as one HTML file, its install card, a quick-start PDF and a START-HERE file.
Play Junior. It is written for ages 8 to 11 with a grown-up nearby: short instructions, full keys and worked examples, and Tock's nudges help without giving the answer away.
Not to play. The app runs offline and never sends anything anywhere. Installing it on a phone or tablet uses a connection once.
Yes. The app is the game master, so nobody has to sit out. Keep the Host Guide's HOST ONLY pages closed.
Yes. Each level has its own puzzles and answers: played Junior, try Teen; solved Teen, try Expert.
1 to 8 players per team, or a race for 2 to 4 teams on one device. For more teams, run two devices, each with its own race.
The Inventor's Vault is family-friendly: no villains and nothing scary, and every name in the story is invented. It plays any time of year and is not a Christmas story. Every level was solved start to finish in blind testing; the playing times are targets for a team of 3 to 6, and nobody is locked out when time runs out. Print single-sided at 100% (Actual size): the Punch Card lines up with the Card Reader Plate only when both are printed the same way on the same paper, and both pages stay whole: only the small rings are cut out of the card. The printed Player Pack and the app level must match. The app saves a game only on the device that runs it. Digital product; because the files are delivered instantly, all sales are final.